When Am I Able to Gather Again Maplestory 2
| Dark Descent Dungeon Nighttime Descent | |
|---|---|
| |
| Map | Dark Descent (Map) |
| Minimum Level | 50 |
| Gear Score | North/A |
| Political party Size | 1 - 1 |
| Related NPCs | |
| Related Quests | |
| " | Evil lurks in the Nighttime Descent. Battle your mode down to the source of the darkness and vanquish it earlier information technology destroys all that is pure and good! | „ |
| ~ Dungeon Background |
You lot can clear this dungeon 3 times a week per grapheme. Your score is recorded for all to encounter, and y'all can encounter your current continuing on the Rankings by grade. Every flavor is 2 weeks, and the top x players in their class will receive an Old Fairy's Chugalug, while the rank i player will receive a slightly improve version called the Erstwhile Fairy King'south Belt.
Contents
- ane Possible Rewards
- ii Map Layout
- three Monsters
- 3.one Common
- 3.2 Elite
- four Strategy
- iv.1 Flooring 1
- 4.2 Floor two
- iv.3 Flooring 3
- iv.4 Floor 4
- 4.5 Flooring 5
- 4.six Floor 6
- 4.seven Floor 7
- 4.8 Floor eight
- four.ix Flooring 9
- v Related Trophies
Possible Rewards
| Item |
|---|
| Havi Fruit |
Map Layout
Monsters
Common
| Monster | HP |
|---|---|
| Vengeful Soldier | 23303 |
| Vengeful General | 23303 |
| Vile Rottentail | 23303 |
| Horrific Rottentail | 23303 |
| Frenzied Rottentail | 23303 |
| Lantern Tomb Keeper | 23303 |
| Writhing Zombie | 23303 |
| Bustling Bunny | 23303 |
| Polar Frost Lilfang | 26854 |
| Burning Flame Lilfang | 26854 |
| Mad Koborc Bomber | 39948 |
| Koborc Trainer | 27963 |
| Jawbreaker Shotcaller | 34621 |
| Jawbreaker Brawler | 29295 |
| Jawbreaker Bruiser | 29295 |
| Spooked Spook | 61032 |
Elite
| Elite | |
|---|---|
| Mushfam | 92034 |
Strategy
- In Dark Descent, you proceeds points whenever you kill a monster, and lose points whenever you lot have damage from an enemy.
- At that place is no time limit, so there is no impairment in playing safe and kiting the enemies effectually. Your number one priority in Dark Descent is to stay live and kill the enemies as safely as possible.
- You will get a healing debuff at sure floors:
- Floors half-dozen-x: 10% Reduced Healing
- Floors eleven-15: xx% Reduced Healing
- Floors 16-20: 50% Reduced Healing
- Floors 21-25: 80% Reduced Healing
- Don't forget to use buffs and consumables before you enter the dungeon. For case, you tin can use items such as Caprese Salad, Health Tonic, Warrior Tonic/Mage Tonic, Tin can Whetstone/Lavender Candle, and society personal buffs earlier attempting to run Nighttime Descent.
Floor 1
At that place are Vengeful Soldiers and Vengeful Generals on this floor. Watch out for the bones that they tin throw at you. Play prophylactic and impale them while kiting effectually if you can.
Floor two
This floor has Frenzied Rottentail, Vile Rottentail, and Horrific Rottentail. Kite them around or stagger them if yous can, simply picket out for the tiresome projectiles that the Frenzied Rottentails tin shoot, since they may exist difficult for you to encounter.
Floor 3
This floor has Writhing Zombies and Lantern Tomb Keepers. Dodge the three spiky projectiles that the Lantern Tomb Keepers will shoot at y'all, and kite around the enemies. You should particularly avoid beingness as well close to the Lantern Tomb Keepers because they take an attack where they swing their lantern before creating an AOE that stuns you temporarily, which could result in your death by being unable to avoid other attacks.
Flooring 4
This round is special considering instead of killing all the enemies, you are supposed to survive for 30 seconds. The enemies on this round are Bustling Bunny which charge up before dashing towards y'all. Effort to impale as many as possible to get as many points as you tin can since they will incessantly respawn.
Floor 5
Your commencement boss round. When the round starts, the boss, Mushfam, will start off with a giant AOE pull assail that does a lot of damage. If your defense is non high enough, information technology volition most likely one shot y'all instantly. Yous can avoid the very first instance of this attack past hiding in the very corner until y'all see the boss, or by being in the very centre at the starting time. Subsequently, Mushfam volition repeat this assail occasionally, so watch out for that. The AOE pull assault has a cooldown of around 15-xx seconds, so attempt to predict information technology and run away from information technology before it goes off. There is another assail where Mushfam will jump up really high before slamming the ground actually hard. This assail can be avoided by jumping when Mushfam lands.
Flooring vi
This circular has Polar Frost Lilfang and Called-for Flame Lilfang. Endeavour to stay away from the Flame Lilfangs until you articulate the Frost Lilfangs. Kite the Frost Lilfangs by going from corner to reverse corner, or staggering them to death. Once the Frost Lilfangs are dead, you lot tin can impale the Burning Flame Lilfangs with ranged attacks if you have any, since they are stationary.
Floor vii
The enemies are Koborc Trainers and Mad Koborc Bombers. The Mad Koborc Bombers are stationary and volition throw bombs at you lot. One thing to note is that these bombs go a minimum ready distance, pregnant that if you stay in melee range of them they tin not hit you, then you may detect that useful if you're a melee class and they're the just enemies left.
Floor 8
Like round 4, you lot will besides have to survive for xxx seconds against Jawbreaker Bruisers and Jawbreaker Shotcallers. Unlike the bunnies, they will non dash towards you and run towards yous like normal monsters. Use this opportunity to get as many points equally you can, but watch out since they deal a lot of impairment!
Flooring ix
This round has four Spooked Spooks, with each one spawning at each corner. They will occasionally turn invisible, simply you can still hit them. Each spook volition shoot 3 projectiles that will habitation in on y'all if you are shut plenty, then you will have to either kite them around the map if you're a ranged form, or stun/stagger them if yous are a melee class.
- No related trophies.
| Dungeons | |
|---|---|
| Normal Chance Dungeons | Red Flower Forest • Toxic Garden • Gilt Tower Lift • Gilt Belfry 4F • Golden Tower 7F • Operation Hen Rescue • Poison Cave • Van Corta (Dungeon) • Twinkling Path • Shadow Altar • Terminal of the Vayar (Dungeon) • Warbot Rebellion • Palace Undercroft • Wood of Chaos • Cusp of Life • Watchtower Rampart • Ignicore • Horus'southward Nest • Ludibrium Clock Tower • Moonlight Fortress • Katramus Heights • Katramus Depths • Ludible Time Hall • Testing Grounds • Root of Darkness • Muros Studio • Blaknov No. 1 • Coldwind Cave • Frozen Temple • Waterbug Park • Casa de Luna • Illusory Pyramid • Blueshade Cave • Forgotten Vayar • Tronix Bunker • Blaknov No. two • Sanctum of the Sage • Lingering Darkness |
| Hard Run a risk Dungeons | The Burn down Dragon • Labyrinthine Halls • Lubelisk • Temple of Immortals • BeyondLink Tris • Rune Temple |
| Chaos Raids | Normal Shadow Altar (Chaos) • Hard Shadow Altar (Chaos) • Normal Moonlight Fortress (Anarchy) • Hard Moonlight Fortress (Chaos) • Ludibrium Clock Tower (Anarchy) • Wrath of Infernog (Chaos) |
| Guild Raids | L1: Apeullela Outback • L2: Rainbow Slime Factory • L3: Battle Arena |
| Other Dungeons | Abandoned Mine B1 • Abandoned Mine B4 • Cathy Mart Function-Time Job • Dark Descent • Premium Dungeon |
Source: https://maplestory2.fandom.com/wiki/Dark_Descent
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